RotationPreference

Functions

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abstract fun compare(p0: Rotation?, p1: Rotation?): Int
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abstract fun getPreferredSpot(eyesPos: Vec3, range: Double): Vec3
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open fun getPreferredSpotOnBox(box: AABB, eyesPos: Vec3, range: Double): Vec3
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open fun <U : Comparable<in U?>?> thenComparing(keyExtractor: Function<in Rotation?, out U?>?): Comparator<Rotation?>?
open fun <U : Any?> thenComparing(keyExtractor: Function<in Rotation?, out U?>?, keyComparator: Comparator<in U?>?): Comparator<Rotation?>?
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open fun thenComparingInt(keyExtractor: ToIntFunction<in Rotation?>?): Comparator<Rotation?>?
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open fun thenComparingLong(keyExtractor: ToLongFunction<in Rotation?>?): Comparator<Rotation?>?