raytrace Box
fun raytraceBox(eyes: Vec3, box: AABB, range: Double, wallsRange: Double, visibilityPredicate: VisibilityPredicate = VisibilityPredicate.Outline, rotationPreference: RotationPreference = LeastDifferencePreference.leastDifferenceToCurrentRotation(), futureTarget: AABB? = null, prioritizeVisible: Boolean = true): RotationWithVector?
Find the best spot of a box to aim at.