DIRECTION

Closest to your crosshair first

Properties

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open override val tag: String
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Functions

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abstract fun compare(p0: LivingEntity?, p1: LivingEntity?): Int
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open fun reversed(): Comparator<LivingEntity?>?
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open fun thenComparing(other: Comparator<in LivingEntity?>?): Comparator<LivingEntity?>?
open fun <U : Comparable<in U?>?> thenComparing(keyExtractor: Function<in LivingEntity?, out U?>?): Comparator<LivingEntity?>?
open fun <U : Any?> thenComparing(keyExtractor: Function<in LivingEntity?, out U?>?, keyComparator: Comparator<in U?>?): Comparator<LivingEntity?>?
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open fun thenComparingDouble(keyExtractor: ToDoubleFunction<in LivingEntity?>?): Comparator<LivingEntity?>?
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open fun thenComparingInt(keyExtractor: ToIntFunction<in LivingEntity?>?): Comparator<LivingEntity?>?
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open fun thenComparingLong(keyExtractor: ToLongFunction<in LivingEntity?>?): Comparator<LivingEntity?>?