TargetPriority

Entries

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Player first

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Lowest health first

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Closest to you first

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Closest to your crosshair first

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With the lowest hurt time first

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Oldest entity first

Properties

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Returns a representation of an immutable list of all enum entries, in the order they're declared.

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open override val tag: String
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Functions

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abstract fun compare(p0: LivingEntity?, p1: LivingEntity?): Int
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open fun reversed(): Comparator<LivingEntity?>?
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open fun thenComparing(other: Comparator<in LivingEntity?>?): Comparator<LivingEntity?>?
open fun <U : Comparable<in U?>?> thenComparing(keyExtractor: Function<in LivingEntity?, out U?>?): Comparator<LivingEntity?>?
open fun <U : Any?> thenComparing(keyExtractor: Function<in LivingEntity?, out U?>?, keyComparator: Comparator<in U?>?): Comparator<LivingEntity?>?
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open fun thenComparingDouble(keyExtractor: ToDoubleFunction<in LivingEntity?>?): Comparator<LivingEntity?>?
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open fun thenComparingInt(keyExtractor: ToIntFunction<in LivingEntity?>?): Comparator<LivingEntity?>?
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open fun thenComparingLong(keyExtractor: ToLongFunction<in LivingEntity?>?): Comparator<LivingEntity?>?
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Returns the enum constant of this type with the specified name. The string must match exactly an identifier used to declare an enum constant in this type. (Extraneous whitespace characters are not permitted.)

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Returns an array containing the constants of this enum type, in the order they're declared.