HURT_ TIME
With the lowest hurt time first
Properties
Functions
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open fun <U : Comparable<in U?>?> thenComparing(keyExtractor: Function<in LivingEntity?, out U?>?): Comparator<LivingEntity?>?
open fun <U : Any?> thenComparing(keyExtractor: Function<in LivingEntity?, out U?>?, keyComparator: Comparator<in U?>?): Comparator<LivingEntity?>?
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open fun thenComparingDouble(keyExtractor: ToDoubleFunction<in LivingEntity?>?): Comparator<LivingEntity?>?
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open fun thenComparingInt(keyExtractor: ToIntFunction<in LivingEntity?>?): Comparator<LivingEntity?>?
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open fun thenComparingLong(keyExtractor: ToLongFunction<in LivingEntity?>?): Comparator<LivingEntity?>?