Placement Render Handler
class PlacementRenderHandler(placementRenderer: PlacementRenderer, val id: Int = 0) : BlockCuller.Owner
A renderer instance that can be added to a PlacementRenderer, it contains the core logic. Culling is handled in each handler for its boxes individually.
This class is not thread-safe. You can use it on the render thread. (the most recommended way)
Functions
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Puts all currently rendered positions in the out-animation state and keeps it being rendered until all animations have been finished even though the module might be already disabled.
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Removes a block from the rendering, it will get an out animation tho.
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