HeldItemTrajectoryResolver

Functions

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fun resolveHeldItemPrimaryShot(player: Player, stack: ItemStack, alwaysShowBow: Boolean): TrajectoryDescriptor?
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fun resolveHeldItemShots(player: Player, stack: ItemStack, alwaysShowBow: Boolean, includeMultiShot: Boolean = true): List<TrajectoryShotDescriptor>?

Resolves one or more rendered trajectory shots for held items.