resolve Held Item Shots
fun resolveHeldItemShots(player: Player, stack: ItemStack, alwaysShowBow: Boolean, includeMultiShot: Boolean = true): List<TrajectoryShotDescriptor>?
Resolves one or more rendered trajectory shots for held items.
Crossbow behavior mirrors vanilla projectile loading/spread semantics:
See also
Data Components. CHARGED_PROJECTILES
Charged Projectiles. items
Projectile Weapon Item. draw
Projectile Weapon Item. shoot
Enchantment Helper. process Projectile Count
Enchantment Helper. process Projectile Spread
Crossbow Item. create Projectile