resolveHeldItemShots

fun resolveHeldItemShots(player: Player, stack: ItemStack, alwaysShowBow: Boolean, includeMultiShot: Boolean = true): List<TrajectoryShotDescriptor>?

Resolves one or more rendered trajectory shots for held items.

Crossbow behavior mirrors vanilla projectile loading/spread semantics:

See also

DataComponents.CHARGED_PROJECTILES
ChargedProjectiles.items
ProjectileWeaponItem.draw
ProjectileWeaponItem.shoot
EnchantmentHelper.processProjectileCount
EnchantmentHelper.processProjectileSpread
CrossbowItem.createProjectile