render
fun render(event: WorldRenderEvent, color: Color4b, outlineColor: Color4b, noDepthTest: Boolean = true)
context(env: WorldRenderEnvironment)
fun render(color: Color4b, outlineColor: Color4b, noDepthTest: Boolean = true)
fun render(color: Color4b, outlineColor: Color4b, noDepthTest: Boolean = true)