Package-level declarations
Types
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class Alignment(horizontalAlignment: Alignment.ScreenAxisX, horizontalOffset: Int, verticalAlignment: Alignment.ScreenAxisY, verticalOffset: Int) : ValueGroup
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class FirstPersonShieldTint
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A target tracker to choose the best enemy to attack
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class WireframePlayer
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object WorldToScreen
This util should only be called from main thread
Functions
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fun GpuTexture.asyncCopyTo(destination: GpuBuffer, offset: Long = 0, mipLevel: Int = 0, x: Int = 0, y: Int = 0, width: Int = getWidth(0), height: Int = getHeight(0)): CompletableFuture<*>
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fun WorldRenderEnvironment.drawLegacy2DMarker(pos: Vec3, entityHeight: Double, scale: Float, foregroundArgb: Int, backgroundArgb: Int)
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Read from file. Accepts JPEG and PNG.
Read and close stream. Accepts PNG.
Read and close source. Accepts JPEG and PNG.
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Should be called from main thread.
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inline fun withOutputTextureOverride(color: GpuTextureView? = null, depth: GpuTextureView? = null, block: () -> Unit)
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