write

inline fun GpuBufferSlice.write(byteBuffer: ByteBuffer)
inline fun GpuTexture.write(source: NativeImage, mipLevel: Int = 0, depthOrLayer: Int = 0, destX: Int = 0, destY: Int = 0, width: Int = getWidth(mipLevel), height: Int = getWidth(mipLevel), sourceX: Int = 0, sourceY: Int = 0)