WorldToScreen

This util should only be called from main thread

Functions

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fun calculateMouseRay(posOnScreen: Vec2, cameraPos: Vec3 = mc.gameRenderer.mainCamera.position()): Line
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fun calculateScreenPos(pos: Vec3, cameraPos: Vec3 = mc.gameRenderer.mainCamera.position()): Vec3f?
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fun setMatrices(projectionMatrix: Matrix4fc, modelViewMatrix: Matrix4fc)