LiquidBounce
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LiquidBounce
LiquidBounce
/
net.ccbluex.liquidbounce.utils.render
/
WorldToScreen
/
calculateMouseRay
calculate
Mouse
Ray
@
JvmStatic
@
JvmOverloads
fun
calculateMouseRay
(
posOnScreen
:
Vec2
,
cameraPos
:
Vec3
=
mc.gameRenderer.mainCamera.position()
)
:
Line